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Yes, that is correct.  A group of six hearty adventurers ventured forth to do battle in EC Nightmare mode.  Irregardful of the danger which lies ahead of them, they made their bold plan to attack the operation.  With sabers swinging, small rocks being tossed, and green grenades abound, when the dust settled, Toth and Zorn say dead.  Handler Murdok then jumped down to avenge the loss of Z & T.  The hearty adventures would have none of that vengeance.  He was quickly dispatched, and when the dust settled (again) the gleaming purple column appeared from his broken and useless body.  Loot was rolled on and we found out that Doc apparently has rigged dice.  He walked, or slowly drove as the case may be, away with the much coveted tank mount that EC NiM so rarely gives up.  Firebrand and Stormcaller also met the same fate as Toth and Zorn.  It took us only three tries (twice) to get their non-tank dropping loot.  In our defense, we did acquire two more dps.  The next boss, Col. Vorgath, was a not so gentile reminder to some people that the mine filed is deadly when not diffused and that they are motion sensitive.  No leaping across them.  Well, with out dire consequences.  Healers were heard mumbling something about not being able to heal stupid.  None the less, Vorgath was our loot pinata.  Kephess, was an entirely different story.  Adventurers were battle weary.  Chaos was not managed properly and the adventurers had to slink back to fleet cursing his name.  ONLY because it was late and our heroes had to get their beauty rest.  He will be history soon...........soon.
TheTenthDoctor a "Col. Vorgath, was a not so gentile reminder to some people that the mine filed is deadly when not diffused and tha ...

Highlights

Ranked Arena Season 1 has ended! Characters that had a qualifying rating will be mailed their rewards. Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for you and your team to prepare for the next season, which will begin in 2.7.1. Matches played between Seasons will not affect your ratings.

Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk!

New Galactic Starfighter Domination Map: Denon Exosphere! The map features a wreckage field from the ongoing battle, a large strategic space station, and Republic and Imperial Capital Ships clashing over the ecumenopolis planet Denon.

New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55.

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Touched equipment!

This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while under the effect of Nightmare Power will be granted a new unique title!

At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual hard mode values, and the title will no longer be possible to obtain.

 

Classes +Combat

Jedi Knight

Force Sweep now requires a primary target to activate. The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target. Non-player targets are always affected if they are inside the Force Sweep radius.

Guardian

General

Focused Defense has been remade! Focused Defense no longer costs Focus to activate, and will hold a number of charges based on if the Guardian is above or below 50% health. Every time the Guardian takes damage, a charge is expended to heal the Guardian. The cooldown has been increased to 3 minutes.

Challenging Call now immediately reduces threat by a moderate amount while not in Soresu Form.

Focus (Guardian)

Through Peace reduces the cooldown of Focused Defense by 15/30 seconds.

Sith Warrior

Smash now requires a primary target to activate. The bonuses from Dominate and Shockwave now only apply to players if they are the primary target. Non-player targets are always affected if they are inside the Smash radius.

Juggernaut

General

Enraged Defense has been remade! Enraged Defense no longer costs Rage to activate, and will hold a number of charges based on if the Juggernaut is above or below 50% health. Every time the Juggernaut takes damage, a charge is expended to heal the Juggernaut. The cooldown has been increased to 3 minutes.

Threatening Scream now immediately threat by a moderate amount while not in Soresu Form.

Rage (Juggernaut)

Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds.

Jedi Consular

Sage

General

Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!

Mental Alacrity also gives 100% pushback resistance in addition to other effects.

Seer

Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree.

Healing Trance is now immune to pushback.

Telekinetics

Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by your Weaken Mind. The Psychic Projection charge causes your next Telekinetic Throw to channel and tick twice as fast.

Tidal Force now builds a charge whenever you deal damage with Disturbance, Turbulence, or Forcequake. At 2 charges, Telekinetic Wave's cooldown is reset and the next cast of Telekinetic Wave activates instantly and has no Force cost. This effect can only occur every 10 seconds.

Balance (Sage)

Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 4 charges, the next Disturbance or Mind Crush is cast instantly and deals 35% more damage.

Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack.

Sith Inquisitor

Sorcerer

General

Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!

Polarity Shift also gives 100% pushback resistance in addition to other effects.

Corruption

Fade Out has been moved to Tier 2 in the Corruption Tree. Empty Body has been moved to Tier 1 in the Corruption Tree. Force Suffusion has been moved to Tier 4 in the Corruption Tree.

Innervate is now immune to pushback.

Lightning

Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by your Affliction. A Lightning Barrage charge causes your next Force Lightning to channel and tick twice as fast.

Lightning Storm now builds a charge whenever you deal damage with Lightning Strike, Thundering Blast, or Force Storm. At 2 charges, Chain Lightning's cooldown is reset and the next cast of Chain Lightning activates instantly and has no Force cost. This effect can only occur every 10 seconds.

Madness (Sorcerer)

Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 4 charges, the next Lightning Strike or Crushing Darkness is cast instantly and deals 35% more damage.

Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack.

Smuggler

Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast.

Flash Grenade now only affects a single target.

Gunslinger

General

Dodge now gives the Gunslinger 100% chance to resist Tech and Force attacks for 3 seconds.

Hunker Down is no longer removed when you leave cover. However, you must return to cover to gain the protections offered by Hunker Down.

Dirty Fighting (Gunslinger)

Hold Your Ground will now reduce Defense Screen by 3/6 seconds. (Down from 7.5/15)

Scoundrel

General

Scamper has been redesigned. Using Scamper will grant a charge that will allow another Scamper roll before the ability goes on a 10 seconds cooldown, allowing for at max 2 rolls in succession. In addition the energy cost has been removed making the ability free to use.

Street Tough will additionally allow Flash Grenade to blind up to 5 targets within 5m.

Sawbones

Emergent Emergencies' Upper Hand granting effect can now only occur every 6 seconds.

Scrapper

Slippery Devil will now give the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper's normal defense bonuses).

K.O. now grants a buff that makes Backblast not require position behind the target after using Shoot First and now immobilizes instead of stuns the target.

Dirty Fighting (Scoundrel)

Smuggled Defenses will now reduce Defense Screen by 3/6 seconds. (Down from 7.5/15)

Imperial Agent

Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast.

Flashbang now only affects a single target.

Sniper

General

Evasion now gives the Sniper 100% chance to resist Tech and Force attacks for 3 seconds.

Entrench is no longer removed when you leave cover. However, you must return to cover to gain the protections offered by Entrench.

Lethality (Sniper)

Hold Your Ground will now reduce Shield Probe by 3/6 seconds. (Down from 7.5/15)

Operative

General

Exfiltrate has been redesigned. Using Exfiltrate will grant a charge that will allow another Exfiltrate roll before the ability goes on a 10 seconds cooldown, allowing for at max 2 rolls in succession. In addition the energy cost has been removed making the ability free to use.

Preparedness will additionally allow Flashbang to blind up to 5 targets within 5m.

Medicine

Surgical Precision's Tactical Advantage granting effect can now only occur every 6 seconds.

Concealment

Shadow Operative Elite will now give the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate's normal defense bonuses).

Jarring Strikes now grants a buff that makes Backstab not require position behind the target after using Hidden Strike and now immobilizes instead of stuns the target.

Lethality (Operative)

Escape Plan will now reduce Shield Probe by 3/6 seconds. (Down from 7.5/15)

Bounty Hunter

Unload will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less then before.

Mercenary

General

Power Surge now has a base cooldown of 60 seconds.

Bodyguard

Power Shields is now a Tier 2 Skill.

Heat Dampening is now a Tier 3 Skill.

Arsenal

Power Overrides now reduces the cooldown of Power Surge by 7.5/15.

Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.

Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot. This proc can only occur once every 8 seconds.

Upgraded Arsenal will now reduce the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.

Trooper

Full Auto will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less then before.

Commando

General

Tech Override now has a base cooldown of 60 seconds.

Combat Medic

Combat Shields is now a Tier 2 Skill.

Efficient Conversions is now a Tier 3 Skill.

Gunnery

Overclock now reduces the cooldown of Tech Override by 7.5/15.

Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.

Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts. This proc can only occur once every 8 seconds.

Special Munitions will now reduce the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell.

 

Flashpoints +Operations

Flashpoints

The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55.

Adjusted the health and damage of the bosses in the Czerka Corporate Labs and Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses.

The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range.

Galactic Starfighter

General

The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased.

The Power cost of Power Dive has been reduced.

The cooldown and Power cost of Barrel Roll has been increased.

Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes.

Missile lock breaking effects will now consistently evade Cluster Missiles with the "Double Volley" upgrade.

Shield Projector's visual effects now show up properly on all ships in the ability's radius.

Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets

Ships + Hangar

Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:

Combat Command – This sytem component increases weapon accuracy and power generation for all nearby allies (including yourself)

Tensor Field – This system component increases the speed and turning rate of all nearby allies.

These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)

Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:

Combat Command – Increases weapon accuracy and power generation for all nearby allies (including yourself)

Repair Probes – Attaches a repair probe to all nearby allied ships, which will slowly restore hull over 20 seconds.

Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies.

Component + Crew

The Dustmaker, Comet Breaker, and Demolisher gunships can now equip Thermite Torpedoes.

Missile Sentry Drone concussion missiles and Seeker Mines will no longer be launched at ships that are immune to missile locks.

EMP Field’s "Missile Lock Immunity” upgrade will now cancel in-progress missile locks when it is activated.

Items + Economy

Warzone & Ranked PvP gear vendors have had their items updated:

Ranked Warzone Vendors now sell the new Berserker gear.

Warzone Vendors now sell Obroan gear.

Dread Touched Gear now drops from Nightmare Mode bosses.

Dreadforged Gear is now craftable.

New Legacy Offhands are now available from the Gree Reputation Vendor.

A new "Galactic Starfighter” category has been added to the GTN. All Starfighter ship unlocks and customization unlocks have been moved into this new category.

Warzones

Berserker is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece.

Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected. (PTS note: The Quesh Huttball Pit will be the only Warzone available during testing.)

Daily and Weekly PvP quests have been updated to include credit for the new Warzone.

Power-up icons (Healing 'plus', Speed 'run', etc.) have been added underneath power-ups in all Warzones to show which power-up will respawn at that position.

A PvP Mission Terminal has been added to the spawn area of each Warzone.

That's right.  Drawing on his 900+ (never ask a doctor his age) year experience, our Doctor led his companions into Scum and Villainy.  Being the Doctor, who is always up for a challenge, he used his sonic screwdriver to set it to hard mode.  They valiantly strove forward to vanquish any foe that stood in their way.  As a matter of fact, it only took one attempt at each for our Doctor and his companions to emerge victorious.  As the group approached Dread Master Styrak, they were on such a roll, not even the Daleks, with a contingency of Cybermen, could have stood in their way.  In the end, the Doctor and his companions saved all of time and space, per their usual.  And what to the conquering heroes do  to celebrate?  Have some Jelly Babies of course.

Doc and The One Shotters

Much deserved rest

Chemayla nice pics, gratz
Rysaine Thought it was Jammy Dodgers all around?
Clowy Grats yall!

Upcoming SWTOR Timeline

Wargard a posted Feb 5, 14

Let’s talk about some of the things coming next:

  • February 4th: Game Update 2.6 – Galactic Starfighter Digital Expansion, Free-to-Play Launch
    • Galactic Starfighter is now available to Free-to-Play players
    • SIX new Galactic Starfighter ships featuring a new ship role, the Bomber - tough support ships that deploy mines and drones on the battlefield. They can even place Hyperspace Beacons which function as mobile respawn points for their allies!
    • This update also introduces Galactic Starfighter Detailed Scoreboards with loads of new post-match information about your battle performance
    • Your personal Galactic Starfighter Battle Record with detailed lifetime battle stats, and the ability to link each stat to chat
    • Kuat Drive Yards is a vital starship construction site that is of interest to both factions, and forms the setting for a new modular type of flashpoint that contains different scenarios each time you play it. Kuat Drive Yards Tactical Flashpoint scales in difficulty with your level and is available to players starting at level 15
  • March 14th – March 17th: Double XP weekend!
  • April 8th: Game Update 2.7
    • Two new Flashpoints on Tython and Korriban where the Empire and Republic confront each other directly, initiating a new storyline that will span updates across the entire year until its galaxy-shaking finale
    • Nightmare Mode Dread Fortress Operation and a new tier of gear
    • New Huttball Warzone on Quesh
    • New Galactic Starfighter Battle Zone
  • June 10th: Game Update 2.8
    • Nightmare Mode Dread Palace Operation
    • New ships and an entirely new Ship Role for Galactic Starfighter
    • And much more… this is going to be the biggest update up to this point - we will reveal more once we are a bit closer to June
Clowy I'm not really interested in another tier of gear when there isn't even a cap raise to go with it. ...
ObsidianHealer o So many things ...
Dulfy has taken a great site and made it even better! The class guides are great and updated for 2.5 

Give em a read!

Merpderp kadjunga, has pointed out some misgivings especially about tanks roatations on dulfy that u should watch out for, he has ...

Merry Christmas NSTK!

fuzzyewok a posted Dec 25, 13
Wishing you all the very best Christmas from the officers of NSTK. Thank you all for making this guild one of the coolest places to be in the game, and thank you for being part of my family this year. A ewok is only truly happy when he is in the arms of all those who love him. Which is why for Christmas this year, all I ask is that you give a follow guildy a hug in game or in real life so that they can feel the love of being a ewok for a day :)
I’ll see you all in the galaxies far, far, away... Merry Christmas!
Del'tan (a little late, but) Merry Christmas Fuzzy, and to all the guildies! Happy New Year also! Cheers! *clink*
Meik Happy Life Day Merry Christmas and dont forget... tomorrow is the Festivus for the rest of us. ...
ObsidianHealer o Merry Christmas Guildies!!! ...

Here is a portion of the new patch notes for 2.5.  The Starfighters are here!  There will also be a new sub forum in the main PvP forum for Space PvP.  If you are interested in flying against the evil Empire, stop by and see what's going on.

Game Update 2.5: Galactic Starfighter Early Access

Highlights

  • Galactic Starfighter Subscriber Early Access is here! Starting today, all subscribers have early access to 12 vs 12, free flight, player vs player dogfighting. Players from level 1-55 will be able to pilot their very own starship and customize it to match their playstyle. With multiple ship roles, paint jobs, blaster, and engine colors, you have plenty of options to choose from. We’ll see you in space!

Galactic Starfighter

  • Access the Galactic Starfighter Hangar Bay by clicking the Ship Icon on the in-game minimap.
  • Players can queue solo or as a group for free-flight 12 v 12 PvP Battles in the first Galactic Starfighter gameplay type: Domination!
    • During Domination, players fight to control multiple satellites. Points are awarded according to how many satellites each team controls, and the first team to reach 1000 points earns victory.
  • Two Domination Maps!
    • Lost Shipyards: A critical Imperial starship construction and repair yard hidden within an uncharted asteroid field has come under attack by Republic Starfighter forces, who are eager to cut off such a critical piece of the Imperial fleet’s support network. Naturally, the Empire has been quick to deploy their own Starfighter reinforcements to defend the shipyard from this enemy incursion.
    • Kuat Mesas: A massive ore mining and shipping complex located in a high-altitude region of cliffs and mesas, the Kuat Minedrome is a natural target for Imperial forces looking to interrupt production at the Kuat Drive Yards. When the ground offensive is stalled by Republic defenders, both sides call in Starfighter support to break the stalemate and achieve ultimate victory.
  • Highly customizable Starfighters available:
    • The Scout – Fast, agile, and maneuverable. Scouts make up for their lack of armor and shielding with incredible elusiveness.
    • The Strike Fighter – The backbone of any squadron. Strike Fighters are versatile, capable of both great offensive and defensive abilities. Very balanced Starfighters against both enemies and objectives.
    • The Gunship – The first Galactic Starfighter support role. These long-range ships are perfect for softening up an objective’s defenses or taking out enemy Starfighters engaged with your allies.
  • Spend earned Requisition to customize and upgrade Starfighters in the Hangar Bay.
Full in-game playable tutorial! Learn the basics of Galactic Starfighter flight, combat, and objective capturing! The tutorial allows players to shed the constraints of battle, and teaches using a series of informative pop-ups during free flight. Players can access the tutorial by clicking on the "?" button near the top right of the Galactic Starfighter Hangar.

Dead Master Styrak

Exnuke a posted Nov 17, 13
That's correct, Dread Master Styrak has been vanquished.  Wait, who are we kidding, vanquished.....BAH, he was DESTROYED.  The progression group had a boss that was neglected in our list of conquests.  There was a box that was not checked in our list of bosses.  Last night, we put an exclamation mark in that box.  It took a few tries to knock the rust off of our technique, but once it was cleared off, S&V was finished.  I good time was had by all.  Oh, grats to Rucus on his new pet.

Dread Master Styrak 
Miglet Gratz all
Rucus a I'd like to thank the little people, namely all the other runners with me...I still take all the credit. ...

Amazing Race Has Returned

Exnuke a posted Nov 7, 13
The race is Friday, November 15th @ 8:00pm sever time. Everyone will meet on fleet in the cantina area for the start. From there you will be paired into teams of 2 or 3 and the first team to solve all the riddles will be the winners. This is a very fun event that you should plan on attending!  Keep checking the forums for updates and any changes.




2.5 Class Changes

Wargard a posted Oct 17, 13
Take a look!
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