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New info on KoTFE

Rucus a posted Jul 15, 15

This one is for you Doc

(wording below stolen blatantly from Dulfy wink)

In a new video published by Lady Insanity, several details of the chapter length, romance choices, and an unspecified new content have been revealed directly from Bioware.

Here are the key points from the video.

  • The free level 60 character that all subscribers get will have sufficient gear to beat enemies in Chapter I but won’t have any credits.
  • Chapter I will act as a tutorial chapter with several of the abilities locked. Abilities will be unlocked and new abilities obtained as you progress from chapter I.
  • Chapters are at least 1 hr long in term of story content (cutscenes/convos/choice wheel) with some chapters longer than others. (Since we are getting 9 chapters we can assume there is at least 9 hrs of story content).
  • Companions/love interests you are involved with now know if you romance another character and there might be potential for permanent breakups
  • There are no specific class missions, just one epic story.
  • There will be new content in Fallen Empire besides the rehashed flashpoints/operations and the story. This new content is different from what we have currently and Bioware is tight lipped about it until closer to the released date. 
  • Togruta is confirmed to be coming with patch 3.3 (July 21)

Video from Lady Insanity.

Rucus a There will be new content in Fallen Empire besides the rehashed flashpoints/operations and the story. This new content i ...
thetenthdoctor a Why is this one for me?

No new Op's (or FP's) :(

Rucus a posted Jul 9, 15

07.09.2015

Operations and Flashpoints in Fallen Empire

I’m George Smith, Senior Designer in charge of Operations and Flashpoints and I am here to talk to you a little bit about what Knights of the Fallen Empire has in store for you.

First, a little bit of a backstory about the current state of group content in Star Wars™: The Old Republic™. As you level your character, you have the opportunity to play through quite a few Flashpoints for gear and a break from your story. As you continue to play and progress in the game and pass the level range of those Flashpoints, you no longer play them, as they become obsolete. Similarly, due to the nature of gear progression or an increased level cap, as we release new Operations we continue to make older Operations obsolete. What this means is that we have a situation where we have a lot of group content, that many players don’t get an opportunity to play through. We believe that all players should be able to enjoy all the content in the game, and have exciting experiences available to them every week, and that is what we intend to bring you with Knights of the Fallen Empire!

Flashpoints
For Flashpoints, we have made quite a few changes to give you more options on what to play, and how to play them. For starters, all of the Flashpoints which are important to the core story have had a Solo Mode added, similar to what we did for the Forged Alliances Flashpoints. Also, those Solo Modes are repeatable, so you can play through them again if you want! These Solo Mode Flashpoints use a new level sync system that lowers your character’s level and power to the level of the Flashpoint, ensuring that you’re experiencing the content at the difficulty level intended - you never have to skip story content because you’re over-leveled for it!

Next, most of our Story Mode Flashpoints have been converted to Tactical, meaning you can play them at any level between 10 and 65! These Flashpoints also bolster your character, so you never have to worry about being under-geared or under-leveled, and can play with friends of varying levels. As an added bonus, each player can also receive loot specific to their Class and their non-bolstered level, so running these Flashpoints is always beneficial.

Hard Mode Flashpoints are getting love as well! All Hard Mode Flashpoints, including the Red Reaper for the first time, will be available starting at Level 50 up to Level 65. There will be a small Bolster to allow different level ranges to play together, but you’ll need to bring a balanced group with a Tank and Healer just as with Hard Mode Flashpoints currently. Just like the new Tactical Flashpoints, each player can get their own individual loot suited for their class from entirely new sets of gear. This will provide the perfect jumping off point for getting you ready to tackle Operations!

Operations
Operations are a larger change, in that every single Operation in SWTOR will be raised to level 65! Every Operation will drop a new tier of Elder Game gear, as well as new vanity rewards such as Mounts, Vehicles, and Decorations for your Stronghold. Story Mode Operations will be playable from Level 50 to Level 65, and will grant a Bolster to ensure everyone in your group is prepared! Soa will once again be the ancient Rakatan Warlord who threatens to take over the Galaxy, with the challenge to match!

We are also making several Quality of Life improvements to Operations in the Group Finder to make a better, more engaging experience. Each day, a new Story Mode Operation will be available in Group Finder, and will all drop relevant gear for your character.

Nightmare Mode will also be available for all the Operations that had it previously, and will reward the same as the highlighted Hard Mode, as all as all the unique mounts and titles available currently.

For Hard Mode Operations, one Operation per week will be highlighted to give even greater rewards! Ultimately, the goal is that you will have a reason to visit all of our Operations and will feel rewarded for doing so.

We know that many players love our Operations and look forward to the introduction of new challenges, however with Knights of the Fallen Empire there will not be any new Operations. We felt it was important to first address some of the issues with our Elder Game before moving on to new content. These changes will allow us to be more flexible with how we release new content, as the content no longer needs to be tied to a new gear tier or level cap increase. Even without new Operations, though, you will have a whole lot of content to play at the level cap. Let’s go over everything you will be able to play in Knights of the Fallen Empire!

Solo Mode Flashpoints
These Flashpoints are repeatable, and made to be played solo or with a Companion. Your character will be adjusted down to the appropriate level so that you are experiencing the Flashpoint at the level and difficulty that is intended.

  • Black Talon
  • Esseles
  • Boarding Party
  • Taral V
  • The Foundry
  • Maelstrom Prison
  • Battle of Ilum
  • The False Emperor
  • Assault on Tython
  • Korriban Incursion
  • Manaan Research Facility
  • Legacy of the Rakata
  • Blood Hunt
  • Battle of Rishi

Tactical Flashpoints
These 4-Player Flashpoints are available from level 10-65. Your character will be Bolstered so that friends of any level can play together!

  • Hammer Station
  • Athiss
  • Mandalorian Raiders
  • Cademimu
  • Red Reaper
  • Kuat Drive Yards
  • Czerka Labs
  • Czerka Core Meltdown
  • Korriban Incursion
  • Assault on Tython
  • Depths of Manaan
  • Legacy of the Rakata
  • Blood Hunt
  • Battle of Rishi

Hard Mode Flashpoints
These Level 65 Flashpoints are designed to present more of a challenge to players. They provide a small Bolster, but still require a full 4-Player group, including a Tank and a Healer.

  • Black Talon
  • Esseles
  • Boarding Party
  • Taral V
  • The Foundry
  • Maelstrom Prison
  • Kaon Under Siege
  • Lost Island
  • Battle of Ilum
  • The False Emperor
  • Hammer Station
  • Athiss
  • Mandalorian Raiders
  • Red Reaper
  • Cademimu
  • Kuat Drive Yards
  • Czerka Labs
  • Czerka Core Meltdown
  • Korriban Incursion
  • Assault on Tython
  • Depths of Manaan
  • Legacy of the Rakata
  • Blood Hunt
  • Battle of Rishi

Operations
These 8 and 16-Player Operations are all available at level 65 in both Story and Hard modes. A different Story Mode Operation will be available in the Group Finder each day.

  • Eternity Vault (5 bosses)
  • Karagga’s Palace (5 bosses)
  • Explosive Conflict (4 bosses)
  • Terror From Beyond (5 bosses)
  • Scum and Villainy (7 bosses)
  • Golden Fury (1 boss)
  • Dread Fortress (5 bosses)
  • Dread Palace (5 bosses)
  • Ravagers (5 bosses)
  • Temple of Sacrifice (5 bosses)

As you can see, while leveling your character, and when your character reaches level 65, there is a whole Galaxy out there available to you. So whether you want to take the journey alone, or with 15 of your closest friends, we can’t wait for you to get your hands on Knights of the Fallen Empire!

Source http://www.swtor.com/blog/operations-and-flashpoints-fallen-empire?sf39281187=1

Knights of the Fallen Empire

Rucus a posted Jun 15, 15

I am sure everyone has seen this already, but damn...that cinematic is amazing!! 

Knights of the Fallen Empire

So what does everyone think?

Lightofnight I heard the leaks and thought it was interesting, but it does look awesome. It looks kinda special to be "just an e ...
Jerek Kerwyn I cant word now.... my jaw is bouncing on the floor.
Meik Wow...

Are you ready for patch 3.2?

Exnuke a posted Apr 28, 15

Once again the folks at Bioware has broken fixed changed suff again.  Patch 3.2 hits today NOW!  Here are the offical screw ups bugs notes. 

Highlights

New Planet: Ziost! The Imperial planet Ziost is the focal point of an escalating crisis. Level 60 players who have completed the Shadow of Revan storyline can now join in the fight against the former Sith Emperor!

New Feature: Outfit Designer! You can now have up to 16 outfits created and saved with your unique look! This new feature can be accessed on the right hand side of the Character Sheet.

Ranked Arena Season 4 has come to a conclusion, and Season 5 has begun! Congratulations to all the reward winners! Winnings have been distributed to qualifying characters. Ranked stats have been reset and the Leaderboard for Season 4 has been archived.

Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From May 12th at 4:00PST/12:00 GMT to May 19th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand!

Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins May 19th at 04:00 PST/12:00 GMT and ends May 26th at 04:00 PST/12:00 GMT.

General

    • New Feature: Outfit Designer! You can access this new feature by opening your Character Sheet from the Menu bar of the "C" key by default. All players start with the first tab unlocked. You can assign the appearance of an item to a particular slot by dragging the item from your Inventory and dropping it into the appropriate slot. This does not consume or otherwise "equip" the item – it can be used for multiple appearance tabs.

      Once you're satisfied with your outfit, clicking the "Commit" button at the bottom of the screen will save that Tab's appearance. To use this outfit, click "Apply" at the top of the window.

      If you wish to unlock more tabs, simply click on the tab to the right of the Character Sheet and purchase it with Credits or Cartel Coins.
    • Made improvements to client performance across numerous game systems.
    • A number of mounts have been converted to Adaptive and can be used at any Speeder Piloting rank and their speed will increase depending on that rank. For a full list, please see this post.
    • All Taxi Destinations are now available to all players.
    • All Quick Travel Bind Points within a map region are now automatically discovered when the region is revealed.
    • The cooldown on the Quick Travel ability has been reduced. For Subscribers and Preferred players the cooldown is now 6 minutes, and for Free-To-Play players the cooldown is now 26 minutes.
    • The Legacy Travel I, II, and III unlocks now reduce the cooldown of the Quick Travel ability by 2 additional minutes each.
    • The cooldown on the Emergency Fleet Pass ability has been reduced. For Subscribers and Preferred players the cooldown is now 90 minutes, and for Free-To-Play players the cooldown is now 180 minutes.
    • The Legacy Fleet Pass I, II, and III unlocks now reduce the cooldown of the Emergency Fleet Pass ability by 30 additional minutes each.
    • Cooldowns have been removed from the following Legacy Perks:
    • The speeder at the Ghost Cell Training Camp on Tatooine has been removed from the Taxi Network. Interacting with the Speeder now teleports players directly to Outpost Zaroche instead. The exhaustion zone separating the Ghost Cell Training Camp has been removed, allowing land access to the area. The camp may still be teleported to by using the crate in the first part of the "Assassin's Fortress" quest.
    • The base cooldown on the Priority Transport: Personal Starship Legacy Perk has been reduced to 6 minutes. Each Improved Priority Transport: Personal Starship unlock will reduce that cooldown by an additional 2 minutes.
    • The Planetary Modification and Equipment Vendors have gone through a large rework: The vendor's stocks have been adjusted to have a better variety of Modifications at a lower Commendation cost. In addition, the title of the NPCs has been changed to reflect the level of the items they sell.
    • All Class Missions that previously rewarded 1 or 2 Basic Commendations now reward 8 Basic Commendations.
    • Group Finder Operations now require 8 Players instead of 16.
    • Level 55 Operations are now available through Group Finder at level 60. A new Operation will be available each day.
    • Group Finder rewards and associated Weekly Missions have had their Commendations adjusted. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:
    • Operations bosses and associated Weekly Missions have had their Commendations updated. Please note that this list only encompasses changes to what they currently drop, and any Commendations that are not listed are not being changed from their current state:

Terror from Beyond + Scum and Villainy

Dread Fortress + Dread Palace

  • Guild Flagships can now travel to Ziost.
  • Companion Gifts and related subcategories has been added as a searchable category on the Galactic Trade Network.
  • The animation for the /tap emote has been changed.
  • The Rishi Docks are no longer invisible upon landing on Rishi.
  • The Smuggler Mission "Party Crasher" now grants the Codex entry "Drooga the Hutt."
  • The Achievements "Elite: Hardened Defender" and "Elite: Hardened Invader" now give the correct reward.

Cartel Market

  • The "Black and Deep Purple Dye Module" now correctly states that it is the "Black and Dark Purple Dye Module."
  • The "Holographic Weapon Display (Rifle)" Decoration now sits central to the hook it is placed on.

Classes + Combat

General

  • Fixed an issue with Bolster that was preventing characters from being granted the correct amount of stats per level.

Jedi Knight

  • Removed the Stagger Skillful Utility.
  • New Skillful Utility: Unremitting. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.

Focus

  • Singularity is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no Focus.
  • Swift Slash now additionally causes Guardian Leap to remove movement-impairing effects from the Guardian.

Vigilance

  • Unremitting has been redesigned as Robust: While in Shien Form, Force Leap grants Robust, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
  • Healing from Zealous Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
  • Rebuke can now deal damage to attackers once every second (down from 1.5 seconds).
  • Jedi Crusader can now generate 1 focus every 2 seconds (down from 3 seconds) when you are attacked while Rebuke is active.

Concentration

  • Koan is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
  • Gravity Defiance has been redesigned as Gravity Vortex: Force Exhaustion grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less Focus.

Sith Warrior

  • Removed the Stagger Skillful Utility.
  • New Skillful Utility: Unstoppable. Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for 4 seconds.

Rage

  • Shockwave is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
  • Brutality now additionally causes Intercede to remove movement-impairing effects from the Juggernaut.

Vengeance

  • Unstoppable has been redesigned as Brawn: While in Shien Form, Force Charge grants Brawn, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
  • Healing from Blood Ward can now occur every second (down from 1.5 seconds) when attacked while Saber Ward is active.
  • Cloak of Pain can now deal damage to attackers once every second (down from 1.5 seconds).
  • Cloak of Rage can now generate 1 rage every 2 seconds (down from 3 seconds) when you are attacked while Cloak of Pain is active.

Fury

  • Destruction is now a single effect, rather than a stacked effect: While Shii-Cho form is active, Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
  • Gravity Manipulation has been redesigned as Gravity Vortex: Force Crush grants Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.

Trooper

Plasmatech

  • Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Pulse Cannon spreads your periodic Incendiary Round effect to the targets it damages, as long as it damages a target already affected by your Incendiary Round.
  • Pulse Generator now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Pulse Cannon by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Pulse Cannon immune to interrupts.
  • Burnout now additionally reduces the energy cell cost of Plasmatize by 5.
  • Insulated Augs now increases elemental and internal damage reduction by 5% (up from 2%).

Bounty Hunter

Pyrotech

  • Rain of Fire has been redesigned: Kinetic and energy attacks deal 5% additional damage to burning targets. Additionally, Flame Thrower spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damage a target already affected by your Incendiary Missile.
  • Superheated Flame Thrower now only has 2 stacks (down from 3 stacks), with each stack increasing the damage of your next Flame Thrower by 25% (up from 15%), causing it to slow affected targets by 45% (up from 30%), and making Flame Thrower immune to interrupts.
  • Burnout now additionally reduces the heat cost of Scorch by 5.
  • Insulated Mats now increases elemental and internal damage reduction by 5% (up from 2%).
  • Fixed a set bonus bug that caused the Combat Tech's Critical Bonus buff to not be consumed by Immolate.

Smuggler

  • Blasters Blazing now additionally increases the area damage of Thermal Grenade by 50%

Ruffian

  • Feelin' Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).
  • Blaster Volley no longer requires an Upper Hand to be activated. The damage of Blaster Volley has been reduced.

Saboteur

  • The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.

Dirty Fighting

  • Feelin' Woozy now reduces the movement speed of all affected targets by 30% for the full duration of Shrap Bomb (up from 6 seconds).

Imperial Agent

  • Skirmisher now additionally increases the area damage of Fragmentation Grenade by 50%

Lethality

  • Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).
  • Carbine Burst no longer requires a Tactical Advantage to be activated. The damage of Carbine Burst has been reduced.

Engineering

  • The damage dealt by Scatter Bombs has been drastically reduced, however a single target can now be struck by all 5 bombs. Additionally, Scatter Bombs now immobilizes affected targets for 3 seconds.

Virulence

  • Adhesive Corrosives now reduces the movement speed of all affected targets by 30% for the full duration of Corrosive Grenade (up from 6 seconds).

Flashpoints + Operations

Temple of Sacrifice

  • Reduced the health of the Lurkerlings in the Story Mode Underlurker encounter.
  • Increased time to react to Unstable Aberrations in Revan's final phase in Hard Mode, and decreased the rate at which they spawn.
  • HK-47's Handful of Grenades and Pseudorandom Violence animations have been optimized for better performance.
  • Sword Squadron has been reworked:
    • Reduced damage done in all modes.
    • The Squadron now utilizes low smoke emitting ammunition, reducing smoke during explosions and increasing visibility.
    • Further reduced the damage of the Rain of Missiles ability in 16-Player Story Mode.
    • There is now a 30 second grace period after killing one walker before the other walker enters its enrage phase in Story Mode, this is reduced to 5 seconds in Hard Mode.

The Ravagers

  • Coratanni now uses stealth instead of running in order to more reliably reach the escape pod.
  • Reduced damage done by Quartermaster Bulo in all difficulty modes.
  • Additonally reduced the damage of Quartermaster Bulo's Scatter Blaster ability in 16-Player modes.

Blood Hunt

  • Hard Mode Kyramla Gemas'rugam's health and damage output has been reduced.
  • Jos and Valk Beroya now deal significantly less damage during their Hard Mode encounter.
  • Players outside of the arena can no longer be affected by Torch's abilities.

Assault on Tython
Hard Mode

  • The Mark VI and Mark VII droids during the Master Liam Dentiri encounter are now immune to damage while using their Safety Override ability.

Items + Economy

Missions + NPCs

  • [WEEKLY] Czerka Dissolution and [WEEKLY] Czerka Takeover no longer require completion of the two Czerka flashpoints. Instead, a new daily Heroic 2+ mission has been added to the mission terminal on CZ-198. Progress on this mission has been reset.
  • [WEEKLY] Terror from Beyond, [WEEKLY] Scum and Villainy, [WEEKLY] Dread Fortress, and [WEEKLY] Dread Palace now require the final encounters in those Operations.
  • Executor Krannus and Sergeant Bedd will no longer constantly evade when fighting each other during the Jedi Knight Class Mission "Holocaust."
  • The Mission "Forged Alliances: Part 3" now grants Credits on completion.
  • The Unique Rock Formation, Cybernetic Skull, and Anchored Rock on Rishi now spawn more consistently, and more frequently.
  • Thera Markon now acknowledges Bounty Hunters who offer to do the job for free during the Mission "The Ones Left Behind."
  • Players completing the Rishi Mission "The Slavers" will no longer see multiple Therons and Lanas.
  • Revan's Force Barrier immunity is now correctly counted as a buff on his Target Portrait during the Mission "The Enemy Within."
  • The Revanite Commanders required to progress during "The Enemy Within" now have a shorter respawn time.
  • All Mission Reward mail that had Planetary Commendation rewards have been updated to give Basic Commendations.
Snafoo Provided they work as described, all of the QT and general travel cooldown things sound like a great fix at least If on ...
Del'tan Great writeup Nuke! It's very detailed, and linky. I'm downloading now. --Del ...

I could not have asked for a better group of friends then what I have found in this guild. We had an awesome time with Raleigh Comic-con and at my house and the best Saturday night party of guild history. I thank you all for making the fun memories with me, and for the new ones yet to come. Here to you NSTK! I look forward to the next ewok house party :)

Fuzzy

Chemayla Awesome guys
BLAckSTone I guess it has been awhile since I been on. Can't believe I missed an opportunity for an awesome meetup! Weird that I ca ...
Snafoo We set the bar pretty high (or pretty low...#perspective ) for the next event. just sayin... ...

Guild T-Shirts

Exnuke a posted Feb 24, 15

They have been ordered!  WOOT!  Ok, I will be bringing your orders to the guild gathering at the Raliegh Comic-Con.  We can settle the tab then.  If you will not be going to the event, I will ship it to you after I get back.  Please let me know your address so I can get it to you.  Email me your address through here.  Payment can be either cash (if in person) or you can send me payment via PayPal.  When you send me your address, I will reply with my PayPal address to send your payment.  T-shirts are $21.34 each.

Han WILL shoot first if you do not purchace one of the fine, fine guild t-shirts. Put your name in the forum if you want one. Orders will be closing in the next few days. So, to prevent Han from shooting, get yours now!

Guild T-Shirts!

Exnuke a posted Jan 31, 15

Hey! Now you can be like all the cool kids and get a GUILD T-SHIRT! You know you want one, or even two. Below is what this objet d'art will look like. Now you have to let Exnuke know in the forums here what size you want and what name you want printed on the back. If we purchace 20 or more, the price will be around $19.00. Once we have the final number of t-shirts, you will know the final price.

 

fuzzyewok a Be sure to check out the new post by yours truly, THE GREAT GATHERING!

Devs and the ban hammer

Exnuke a posted Jan 29, 15
Action For The Ravager's Exploit | 01.29.2015, 10:23 AM
Hey folks,

As I talked about in my previous post we needed to finalize our data and ensure that we were ready to move on appropriate actions for those players who abused the Ravager’s Exploit. Since we have been a bit more open in our process regarding this particular exploit, we thought it would be best to bring it full circle and tell you specifically what we are doing to those players. As of this post, our actions against players has begun. Here are the types of actions we are taking based on the severity of their exploits:
  • Received a warning along with anywhere between 1-7 days of in-game suspension time.
    • Anyone who received an in-game suspension will also lose their forum privileges for the same period of time.
  • For our most egregious offenders, they will have received a suspension up to a permanent suspension.
Inside of those categories of player’s it is also possible they could have very specific additional actions taken against them including:
  • Removal of inappropriately obtained high-end gear and crafting materials
  • Removal of credits and commendations
We know that one of the gameplay impacts from this exploit was an influx of crafters being able to make items which they reverse engineered from ill-gotten gains. Any player who exploited (regardless of severity) and gained a crafting pattern is likely to see that pattern removed.

So all of you know what to expect, this is an example of the messaging sent to those players who are receiving an in-game suspension:

Spoiler
 
Dear Customer,

We are contacting you regarding your account for Star Wars™: The Old Republic™. This is to notify you that we will be taking action against your account for a violation of our Terms of Service. After a thorough investigation, we discovered the following Terms of Service violations:

This account participated in looting the final chest of the Ravager’s Operation without legitimately completing the content. By doing so, this account was able to acquire high-end gear, commendations or crafting patterns, or crafting materials, in a manner violating our Terms of Service and the related Rules of Conduct, specifically:

“… you may not engage in any of the following behavior:

Exploit any bug in the Service to gain unfair advantage in the game and/or communicate the existence of any such bug (either directly or through the public posting) to any other user of the Service.”

The action taken against your account is a <TIME> suspension and the removal of any learned crafting recipes from the use of this exploit from any characters on this account that participated.

It is important to note that should this account partake in any future exploit, it will receive a more severe action up to and including permanent suspension.

We appreciate your continued participation with SWTOR and remind you the game needs to remain fun and engaging for everyone. To prevent future situations where you may encounter a potential exploit, we encourage you to review our Terms of Service and Rules of Conduct which can be found here: http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/, and here: http://www.swtor.com/legalnotices/rulesofconduct


If you feel that this action has been applied in error, please contact swtoraccountdisputes@bioware.com.

Sincerely,

<i>Star Wars ™</i>: The Old Republic™ Terms of Service


We didn’t take these actions lightly and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating. Thankfully, a large majority of our players didn’t exploit at all, but unfortunately, some of those who did have been with us for a long time, even all the way back to launch. It breaks our hearts to see a few of those loyal players partake in the exploit. Still, it would be unfair to not punish those players, and so we had to take action.

We have all learned some valuable lessons this past month or so, and we’re hopeful to catch these types of situations long before they get released or very quickly thereafter. Please continue to do what you can to notify us quickly should we create another situation where someone can benefit by exploiting a bug in the game.

We appreciate your understanding of our position and hope you’ll continue to enjoy your time with us. We have a lot of great additions coming to SWTOR this year and we look forward to sharing them with you.

-eric

SM OPS DONE!!

fuzzyewok a posted Jan 19, 15
`````
NSTK clears TOS on 1/19 finishing out the last boss on SM content since the expansion. Grazt to the guild and to all who worked hard to get it done.



ObsidianHealer Sooo glad after 3 attempts we took that sucker down! and then 1 shot the other this place would have been done sooner ha ...
Meik good job for all involved, congrats
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4
5
Notices