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New companion announced.

Exnuke a posted Jul 25, 16

SWTOR announced a new companion. These companion has different looks to them as shown. Devs were quoted as saying, "We wanted to add a different look to the SWTOR universe. A companion that you can have a significant romance interaction with as well. The color coordinating weapons is just a plus." Look for the new companions in the cartel market soon.

Lightofnight AWESOME! LOVE IT!

Just in case you haven't seen it yet, here's the trailer to Rogue One:

Rogue One

Hey everyone! Come join us for our next installment of obsessed with Star Wars! I will be hosting a TeamSpeak event where I will test your knowledge of Star Wars. This includes what information from what is now known as Star Wars "Legends" (old EU stuff).  Guild Prizes will be given out in this event! Look to the forums for more information! 

Merry Christmas and have a Happy New Year!

Del'tan Merry Christmas and Happy New Year back to you Doc, and to everyone in NSTK! Looking forward to 2016!

Imagine if there were spoilers involved.

Hey ya'll, I'm resetting our Ops progress module on the main page for current 4.0 kills.

Here is a list of our previous kills pre-4.0:

The Eternity Vault 8 man Nim Complete

The Eternity Vault 16 man Nim Complete

Karagga's Palace 8 man Nim Complete

Karagga's Palace 16 man Nim Complete

Explosive Conflict 8 man NiM Complete

Explosive Conflict 16 man SM Complete

Terror from Beyond 8 man HM Complete, Operator IX Nim Killed

Terror from Beyond 16 man SM Complete

Scum and Villainy 8 man HM Complete

Scum and Villainy 16 man HM Complete

Toborro's Courtyard 8 man HM Complete

Toborro's Courtyard 16 man HM Complete

The Dread Fortress 8 man HM Complete, Nefra Nim Killed

The Dread Fortress 16 man SM Complete, Grob’thok HM Killed

The Dread Palace 8 man HM Complete

The Dread Palace 16 man SM Complete, Tyrans HM Killed

The Ravagers 8 man SM Complete, Bulo HM Killed

The Ravagers 16 man No kills

Temple of Sacrifice 8 man SM Complete, Malaphar HM Killed

Temple of Sacrifice 16 man Malaphar HM Killed

Good job to all our raiders for our previous victorys; it's been a blast downing these bosses with ya'll. Can't wait to do it all again!

For several personal reasons I regret to inform you all that I am stepping down as officer of NSTK. My life has recently been building up to the next chapter of education and career and in doing so it has consumed my free time. Because of this I feel it is only right to take a step back from leadership and take my place as member in the guild. You are all friends and family, it is my wish to continue to play this game with you. But in order for me to do so, I must take back my time in other areas so as to keep my life goals on the right path and have fun in the game.

So here’s to having fun and playing with you all soon.

Forever and always, you’re Fuzzyewok

Del'tan *your
Del'tan So clearly I'm a little behind in my reading. No worries Fuzzy, we'll still blame you for everything! Breaks...
Nightshade Don't make me become an officer....

Here is a link for all to enjoy. Its interesting to note that top 5 DPS classes in 4.0 mathmatically are:

1. Gunslinger - Saboteur

2. Sentinel - Watchman

3. Vanguard - Tactics

4.Shadow - Infiltration

5.Gunslinger - Sharpshooter 

Meik here is a link to all the numbers that you need to get the optimal stats, in terms of what you need for augments, enhanc...


Exnuke a posted Oct 27, 15

Ok, now that the new expansion is in full swing so shall we be into raiding. The new expansion has brought us a daily reward for doing story mode ops through the group finder. Yes, daily. It rewards you 16 Radiant Data Crystals upon completion. Also, the bosses drop 216 set pieces with the final boss dropping a random 220 piece. We will be going full swing next week after people get through the nine chapters and Halloween. Sign up in the events.

Let’s get some bosses down, get some set pieces, and strive for glory!  See you there.

Meik got the 9 chapters done, cant find this Halloween anywhere... Is it on Fleet or where do you get that quest....?

Woo hoo! New combat changes in KOFE. Once again, lovingly ripped from SWTOR.COM

Combat Changes in Fallen Empire

With the launch of Knights of Fallen Empire, we are planning quite a few general changes to combat. This includes everything from how some stats work to a new feature called Level Sync. Let’s jump in and talk about these changes.

Stat Changes

We have reworked some of our stats with the goal of helping in itemization  as well as cleaning up some lingering imbalance between stats. These changes will reduce the amount of items that you find in game which simply don’t apply to your character. No more throwing items away because it has the wrong main stat, or hating that you have to get both Critical Hit Rating and Surge just to make the stats effective. These changes include:

  • The four primary stats Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For all intents and purposes, Mastery acts identically to the primary stat it replaced.
  • Endurance now gives slightly more health per point once you hit level 65. We felt that health totals were a little low compared to offensive output.
  • The stat Surge has been removed. Surge has now been rolled into the Critical Rating stat. This means that Critical Rating now determines both your change to critically hit, and the damage bonus you receive when you critically hit. Due to this change we have tweaked the values that this rating converts into. Generally an equal rating prior to Fallen Empire will result in less critical hit change and damage from before, but this is simplified by only having one rating.
  • To ensure that Critical Hit Chance is never a wasted stat, any abilities that automatically critically hit now convert any Critical Hit beyond 100% into additional critical damage.
  • Base weapon accuracy has been increased from 90% to 100%. All non-basic attacks already had 100% Accuracy, so this change brings basic attacks up to par.
  • Lastly, we have rearranged how we distribute ratings on items. Now, Power and defense share the first rating slot on modifications, while the rest of the stats (Accuracy, Alacrity, Critical, Absorb, and Shield) will share the second rating slot.

Planet Level Sync

We have added a new system to the game called Level Sync. What this system will do is that when you are on a planet, but above the target level of that planet, your level will automatically be lowered to that planet’s level. Ex: If you are level 60, and you return to Alderaan to do some Missions, your character will be scaled down to be level 32.

While you are under Level Sync the following things are adjusted on your character:

  • Stats
  • Armor
  • Weapon Damage

However, while under Level Sync we will not take away any abilities or passive effects that you have. Also, while under Level Sync you will earn scaled experience. So if you are a level 60, killing level 30 mobs, you will gain experience appropriate for being a level 60 . This enables a player to go play any of the content in The Old Republic and get rewarded appropriately for their time investment. Did you miss out on the heroic area on Tatooine? No worries! Now you can simply head there and check it out without dramatically stopping your progression.

Experience and Grouping

We have also made some changes to how grouping and experience works. We felt it was important that we let players group up with whomever they want while still being able to make progress. With that in mind, we have made the following adjustments:

  • Experience is no longer split between members of a group. This means the size of the group no longer impacts how much experience your character will earn.
  • The experience earned is now based on the level difference between the highest level character (after level sync) and the level of the NPC.

Temporary Ability Bars

We can now grant players access to a temporary hotbar, with abilities on it that are only available for a short time. The most immediate use of this hotbar will be for the ability Throw the Huttball. Now, when you have the Huttball, a temporary ability bar will show up so you no longer need to have your throw on your normal hotbar. Similar to your normal hotbar, you can assign your own keybindings to these buttons. This will open up new possibilities for us to do some more interesting content in the future!

Ability Replacements

Speaking of trying to reduce some ability bar clutter, we can now actually replace older abilities with things that are direct upgrades. This usually occurs when a Discipline unlocks a new ability that is just a straight up replacement (Lethal Shot for Snipe as a Virulence Sniper, as an example). The new ability will take the same spot on the hotbar as the old ability. Whenever you abandon your discipline, the older ability will return to you.


Like we covered in the PAX Prime Livestream, Companions have gotten a significant overhaul. You can watch the stream here, but here are a few quick highlights:

  • Companions are now summoned from the Companions and Contacts/Alliance window.
  • Companions now all have 3 roles you can choose from on the fly, DPS/Healer/Tank, and different ability sets based on that role.
  • Companions that use the same weapon type will share the same ability sets (so every companion that uses Blaster Pistols will have the same ability sets).
  • Companions no longer generate any stats from gear, their stats are purely based on the level of the companion, so you can dress them up however you want. Accordingly, equipment slots that didn't have any effect on visibility have been removed from companions. Companions will still need a weapon in order to activate their abilities, but the stats of the weapon won't matter.

In Fallen Empire player, Companions will continue to be a huge part of your personal story. All of these gameplay changes are to enhance their functionality.

As always, please let us know what you think about the changes we've made, and thank you.

Rob Hinkle
Lead Systems Designer

Now its time to shred all my data for all non-mastery crap.  *@#&^%(&*^@#% thanks SWTOR!

ObsidianHealer Don't shred the data!!!!!!
Meik Just started patching. Its 8.6GB of data.
November 2017